
Yeah, not only did you have to play through all three games, but you had to make sure to go into every single room, because each one could have a different texture file for some unique feature in it, as well as all the special upgrades (the Sonic Boom, for instance). I'll fiddle with it, but that's the reason I put the Imgur link in, since the preview also didn't show that stuff coming up. I used the forum's "Insert Picture" button, and it put in exactly what you described, so it must not be that. try "" but with the correct brackets Įdit: out of curiosity, what was the upscale? 4x? 6x? but also because I had toyed with this for a little while and gave up when I realized I'd have to dump the textures from all 3 games, so I'm super happy I don't have to do this myselfĪnd tangentially, you are correct and your embedded images don't seem to be set up correctly. partly because MP trilogy is amazing and this desperately needed to be done. If you want to preload, I suggest moving the folders for the games you're not planning on playing into the Load parent folder, where they won't be touched. Also, thanks to using DDS, Preload Custom Textures is not necessary, and indeed not possible if you don't have at least 12 GB of RAM on your computer. They also contain embedded mipmaps, it cuts down on the file count. Even after weeding out all of the obviously junk images (and let me tell you, there were TONS of them), and the mips I didn't need to upscale (since we have a tool on the forum that automatically puts mipmaps into DDS files), there are still almost 25k textures that were upscaled, including font textures (15k in MP3 alone).Īs mentioned already, these are DDS files, but I compared to the PNGs myself, and there was virtually no quality loss.
#Metroid prime remastered dolphin manual#
But the 4x upscales with Gigapixel are all done, and it still looks fantastic, even without the manual touch-up. I fully plan on going through and touching up as many textures as I can. This is just a rough first draft, really. And since the work was done, I figured I'd share. However, shortly after that, I found TopazLabs' Gigapixel AI, and man, what a difference. I initially tried ESRGAN, but quickly lost heart because it just couldn't live up to my standards of quality. Went searching, no one's done the Trilogy yet. To find the game ID, right click game, go to properties and it's under the info tab.So I love the Metroid Prime series, and recently heard about the possibility of custom textures. Note: I believe these texture packs can be used with the MP Trilogy version but you have to change the game ID folder to the correct name associated with MP Trilogies game ID. Make sure Load Custom Textures in turned on in the Dolphin VR settings and you're good to go! Put the Metroid Prime textures in a folder called R3ME01 and put that folder in the Load/textures folder.

Put the folder called GM8E01 which contains all of the textures in the Load/textures folder found in your original Dolphin VR installation folder. But I've taken the original pack and converted it from DDS to PNG format so we can use it with Dolphin VR! Now we can see all of the little details in the floor and wall textures that we couldn't see before!

It uses AI enhanced technology to upscale the original textures so the original art style stays intact. It was originally created and released by College Hill. But it might work with Metroid Prime Trilogy (Wii) as well. This is an HD Texture pack for the GameCube version of Metroid Prime. If the texture pack doesn't load dump all files/textures from all folders into the GM8E01 and delete all the other folder names. This pack is based off of the Metroid Prime Trilogy version's file structure. Metroid Prime HD Texture Pack PNG 2.78 GB compressed version (Should run smoother in Dolphin VR): Metroid Prime HD Texture Pack PNG 4.83 GB compressed version (Might run smoother in Dolphin VR): Includes improved alpha textures! Metroid Prime HD Texture Pack PNG 5.45 GB Version for Dolphin VR (GameCube Version)
